Variable Assigner

Definition

The variable assigner node is used to assign values to writable variables. Currently supported writable variables include:

Usage: Through the variable assigner node, you can assign workflow variables to conversation variables for temporary storage, which can be continuously referenced in subsequent conversations.


Usage Scenario Examples

Using the variable assigner node, you can write context from the conversation process, files uploaded to the dialog box (coming soon), and user preference information into conversation variables. These stored variables can then be referenced in subsequent conversations to direct different processing flows or formulate responses.

Scenario 1

You can write the context during the conversation, the file uploaded to the chatting box (coming soon), the preference information entered by the user,etc. into the conversation variable using Variable Assigner node. These stored information can be referenced in subsequent chats to guide different processing flows or provide responses.

Scenario 1

Automatically judge and extract content, store history in the conversation, record important user information through the session variable array within the conversation, and use this history content to personalize responses in subsequent chats.

Example: After the conversation starts, LLM will automatically determine whether the user's input contains facts, preferences, or chat history that need to be remembered. If it has, LLM will first extract and store those information, then use it as context to respond. If there is no new information to remember, LLM will directly use the previously relevant memories to answer questions.

Configuration process:

  1. Set Conversation Variables:

    • First, set up a Conversation Variables array memories, of type array[object] to store user information, preferences, and chat history.

  2. Determine and Extract Memories:

    • Add a Conditional Branching node, using LLM to determine whether the user's input contains new information that needs to be remembered.

    • If there's new information, follow the upper branch and use an LLM node to extract this information.

    • If there's no new information, go down the branch and directly use existing memories to answer.

  3. Variable Assignment/Writing:

    • In the upper branch, use the variable assigner node to append the newly extracted information to the memories array.

    • Use the escape function to convert the text string output by LLM into a format suitable for storage in an array[object].

  4. Variable Reading and Usage:

    • In subsequent LLM nodes, convert the contents of the memories array to a string and insert it into the prompt of LLM as context.

    • Use these memories to generate personalized responses.

The code for the node in the upper diagram is as follows:

  1. Escape the string to object

import json

def main(arg1: str) -> object:
    try:
        # Parse the input JSON string
        input_data = json.loads(arg1)
        
        # Extract the memory object
        memory = input_data.get("memory", {})
        
        # Construct the return object
        result = {
            "facts": memory.get("facts", []),
            "preferences": memory.get("preferences", []),
            "memories": memory.get("memories", [])
        }
        
        return {
            "mem": result
        }
    except json.JSONDecodeError:
        return {
            "result": "Error: Invalid JSON string"
        }
    except Exception as e:
        return {
            "result": f"Error: {str(e)}"
        }
  1. Escape object as string

import json

def main(arg1: list) -> str:
    try:
        # Assume arg1[0] is the dictionary we need to process
        context = arg1[0] if arg1 else {}
        
        # Construct the memory object
        memory = {"memory": context}
        
        # Convert the object to a JSON string
        json_str = json.dumps(memory, ensure_ascii=False, indent=2)
        
        # Wrap the JSON string in <answer> tags
        result = f"<answer>{json_str}</answer>"
        
        return {
            "result": result
        }
    except Exception as e:
        return {
            "result": f"<answer>Error: {str(e)}</answer>"
        }

Scenario 2

Recording initial user preferences input: Remember the user's language preference input during the conversation and continue to use this language for responses in subsequent chatting.

Example: Before the chatting, the user specifies "English" in the language input box. This language will be written to the conversation variable, and the LLM will reference this information when responding, continuing to use "English" in subsequent conversations.

Configuration Guide:

Set conversation variable: First, set a conversation variable language. Add a condition judgment node at the beginning of the conversation flow to check if the language variable is empty.

Variable writing/assignment: At the start of the first round of chatting, if the language variable is empty, use an LLM node to extract the user's input language, then use a variable assigner node to write this language type into the conversation variable language.

Variable reading: In subsequent conversation rounds, the language variable has stored the user's language preference. The LLM node references the language variable to respond using the user's preferred language type.

Scenario 3

Assisting with Checklist checks: Record user inputs within the conversation using conversation variables, update the contents of the Checklist, and check for missing items in subsequent conversations.

Example: After starting the conversation, the LLM will ask the user to input items related to the Checklist in the chatting box. Once the user mentions content from the Checklist, it will be updated and stored in the Conversation Variable. The LLM will remind the user to continue supplementing missing items after each round of dialogue.

Configuration Process:

  • Set conversation variable: First, set a conversation variable ai_checklist, and reference this variable within the LLM as context for checking.

  • variable assigner/writing: During each round of dialogue, check the value in ai_checklist within the LLM node and compare it with user input. If the user provides new information, update the Checklist and write the output content to ai_checklist using the variable assigner node.

  • Variable reading: Read the value in ai_checklist and compare it with user input in each round of dialogue until all checklist items are completed.


Using the Variable Assigner Node

Click the + sign on the right side of the node, select the "variable assigner" node, and fill in "Assigned Variable" and "Set Variable".

Setting Variables:

Assigned Variable: Select the variable to be assigned, i.e., specify the target conversation variable that needs to be assigned.

Set Variable: Select the variable to assign, i.e., specify the source variable that needs to be converted.

Taking the assignment logic in the above figure as an example: Assign the text output item Language Recognition/text from the previous node to the conversation variable language.

Write Mode:

  • Overwrite: Overwrite the content of the source variable to the target conversation variable

  • Append: When the specified variable is of Array type

  • Clear: Clear the content in the target conversation variable

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